Episode 38: Magic is Meant to Serve You

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

In our most Imperious episode yet, we talk high magic in high society, and the dangers of being a Tevinter Altus. We discuss the history of Tevinter an Altus would know, give some adventure seeds to help you get started, and remind everyone that session 0 is important for a game with dark subject matter. We have some excellent listener questions, and some ready to use pre-generated characters made by Andy, so you can get into the game nice and quick!

To see Andy’s pregens, you can click here!

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Don’t forget that AetherCon is this weekend! Come see more than a dozen panels with folks from the gaming industry, play games from scores of systems, and not pay a cent for it!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums, or Kot or Lisse on the d20 Radio forums!

Thanks for listening, Thedosians!

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Episode 37: Join Us, Brothers and Sisters

 

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

We try to give some fresh perspective to being a new player and how you as a GM can encourage folks to enjoy the game at the table! Our regulars give us lots to talk about this episode, and lots to convince ourselves we don’t need to build for the next campaign… We hope this inspires you to share this exciting game and its intriguing setting with your friends, family, or even strangers at conventions!

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If you want to get involved in the Freebooter Program, click here!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums, or Kot or Lisse on the d20 Radio forums!

Thanks for listening, Thedosians!

Episode 36: The Blood of My Enemies

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

We cry bloody murder, as we talk about the ruthless Reavers. These Warriors go through blood magic rituals to gain incredible fighting prowess and mastery over pain that has many fear them as maleficarum. We also get back to many habitual question senders, and we urge all of you not to eat people!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums, or Kot or Lisse on the d20 Radio forums!

Thanks for listening, Thedosians!

The Back Shelves Vol 7: Axes from Origins

Welcome back to the Back Shelves, where we reach far into the back to bring you the best magic items in Thedas! If you’ve played Dragon Age: Origins you should recognize this collection of blades and beards! Cleave the opposition in twain with these mighty weapons, and carve out your own legends!

To see the rest of the collection: click here!

Optional House Rule:

  • Mastery benefits: If you cannot benefit from a weapon’s talent or focus bonuses, you gain a cumulative +1 to attack and damage with the weapon for every degree of talent or focus you cannot benefit from.
    • For example: Your character has the Master degree of Single Weapon style and they pick up a magic sword. That magic sword gives two degrees in a talent and a focus bonus. Your character could not benefit from 2 degrees of talent and 1 degree of focus, so they get a total bonus of +3 to attack and damage with that sword.

Weapons Group: Axes

Ancient Dwarven Waraxe (Level 5)

  • Battle Axe
  • Masterwork Benefits: +3 Attack and +4 Damage
  • Superior Benefits: Minimum Strength 0
  • Talent Level: One

This axe is well used, but the superior craftsmanship ensures that no matter how many hands it passes through, the blade still bites deep. It has likely seen much action in the Deep Roads, in the hands of the Legion of the Dead. These axes grant a +3 social bonus when speaking to Orzammar dwarves with the axe visible on a belt.

Ash Warrior Axe (Level 1)

  • Battle Axe
  • Masterwork Benefits: + 1 Attack and + 0 Damage
  • Superior Benefits: Minimum Strength 0

These Axes are given to prominent members of the Ash Warriors, the most well-known of mercenary companies in Ferelden. The fine blade is decorated with images of Ash Warriors fighting alongside their mabari allies, and the hafts typically are marked with notches to record the kills taken by the wielders.

Axameter (Level 15)

  • Battle Axe
  • Masterwork Benefits: +2 Attack and +5 Damage
  • Superior Benefits: Minimum Strength -1
  • Talent Level:  Three Levels
  • Focus Benefit: Yes
  • Rune Slots: 2

This glittering silverite axe is thrumming with power, but also carries an unfortunate history of bad luck for its bearers. Its last bearer was discovered dead in an old spider’s web, his skeletal hand still clutching the axe. Once per encounter, when the bearer generates stunt points, the bearer may reroll their Dragon Die to determine how many stunt points they generate. If the reroll results in a 1, some manner of bad luck befalls the bearer. What this bad luck is (losing a piece of gear that would be useful for a later encounter, taking a wrong turn in the wilderness, disturbing an extra encounter with an ornery beast) is up to fate to decide (GM’s discretion).

Axe of the Grey (Level 10)

  • Battle Axe
  • Masterwork Benefits: +2 Attack and +4 Damage
  • Superior Benefits: Minimum Strength -1
  • Talent Level:  Two Levels
  • Focus Benefit: Yes
  • Rune Slots: 2

This glittering silverite axe has the emblem of the Grey Wardens on blade. These axes follow a design established back in the Fourth Blight, by one of the companions of Garahel, the Warden who ended the Blight. They cut cleanly through darkspawn and their armor, allowing the wielder to perform the Pierce Armor, Mighty Blow, and Lethal Blow stunts against darkspawn and blighted creatures for -1 SP.

Axe of the Vashoth (Level 10)

  • Two-Handed Axe
  • Masterwork Benefits: +2 Attack and +5 Damage
  • Superior Benefits: Minimum Strength 1
  • Talent Level:  Two Levels
  • Rune Slots: 2

This axe is the result of spite and rebellion. Taken from the Antaam, the Qunari military, by Tal-Vashoth, it has been corrupted by qunari standards. When once perfectly crafted and beautiful, the axe now has crude additions making it more brutal and less refined, and magical enchantments have been added for additional insult. The wielder of this axe gains a +3 bonus on positive and negative interactions with Tal-Vashoth. Against members of the Antaam, it may grant a +2 to negative social interactions, and certainly a -3 to positive interactions.

Barbarian Axe (Level 1)

  • Two-Handed Axe
  • Masterwork Benefits: +1 Attack and +1 Damage
  • Superior Benefits: Minimum Strength 2

A somewhat crude but well-balanced greataxe from the Avvar tribes. These axes usually have the crest or animal of an Avvar hold in the Frostbacks. These axes mark their wielder as a might warrior is service to that hold, or one who has earned the respect of that hold. The wielder gains a +2 bonus on positive social interactions with members of the hold this axe was earned from. If this axe was stolen, however, any interactiosn with Avvar who know this have a -5 penalty. The Avvar cleave in half those who are impolite.

Biteback Axe (Level 10)

  • Battle Axe
  • Masterwork Benefits: +2 Attack and +4 Damage
  • Superior Benefits: Minimum Strength -1
  • Talent Level:  Two Levels
  • Focus Benefit: Yes
  • Rune Slots: 1

This axe was constructed to be concealed. While it is made of silverite, the metal has been purposefully stained to make it appear to simply be fine steel. The subtle magicks worked into the axe’s blade allow it to ignore 3 points of AR.

Bloodline (Level 15)

  • Battle Axe
  • Masterwork Benefits: +2 Attack and +4 Damage
  • Superior Benefits: Minimum Strength -1
  • Talent Level:  One Level
  • Focus Benefit: No
  • Rune Slots: 1

This broad axe was not originally built for battle, but is covered in additions to make it battle-worthy. These additions do not quite hide the ugly stains on the edge, but the sigils inscribed in lyrium on the haft make it clear what this axe is for. The wielder’s swings seem to be drawn to the vitals of its targets. Whenever the wielder generates stunt points, they receive a free (0 SP) Lethal Blow stunt in addition to the normally selected stunts.

Daisycutter (Level 10)

  • Battle Axe
  • Masterwork Benefits: +2 Attack and +5 Damage
  • Superior Benefits: Minimum Strength -1
  • Talent Level:  Two Levels
  • Focus Benefit: Yes
  • Rune Slots: 2

This axe is surrounded by a strange blue aura. This aura seems to animate the weapon to a degree, keeping it in safe hands. The wielder is immune to the Disarm stunt, as the axe seems to leap back into their hand. Additionally, the wielder may throw the axe with the same short and long ranges of a throwing axe, and the axe returns to the wielder at the end of their turn.

Dal’Thanaan (Level 1)

  • Two-Handed Axe
  • Masterwork Benefits: +1 Damage
  • Superior Benefits: Minimum Strength 2

This surprisingly well-balanced two-handed axe is the product of much expense among any Dalish clan. They only craft a few, as the materials for axe blades are hard to come by, but they are shaped well and carved with many holes to make them lighter, and conserve materials. A skilled wielder can make use of these gaps in the blade, allowing the wielder to perform the Disarm stunt for 1 SP instead of 2.

Dal’Thanu (Level 1)

  • Battle Axe
  • Masterwork Benefits: +1 Attack
  • Superior Benefits: Minimum Strength 0

These axes are made by rare Dalish smiths to be multipurpose. They can be used for battle, but are also used for cutting wood for crafting, being treated as a +1 masterwork tool for Dexterity (Crafting) tests involving woodcraft.

Darkspawn Battleaxe (Level 1)

  • Two-Handed Axe

Though intimidating, this large axe is poorly constructed by simple darkspawn smiths. If the wielder wishes it, they may break the weapon to throw the axe’s blade as if it were a throwing axe. The weapon can be put back together with a TN 13 Strength (Smithing) test and half an hour of work.

Darkspawn Waraxe (Level 1)

  • Battle Axe

This crude axe is melded, beaten, and even sewn together as simple weapons for darkspawn hands. The materials are stained as if the wood, metal, and leather used to make them were diseased. They very likely are. The wielder may perform the Mighty Blow Stunt for 1 SP instead of the usual 2, but the axe breaks if the damage roll with the stunt does maximum damage to the target.

Deygan’s Dal’Thanu (Level 10)

  • Battle Axe
  • Masterwork Benefits: +1 Attack +1 Damage
  • Superior Benefits: Minimum Strength -1
  • Talent Level: One
  • Rune Slots: 1

This axe is a rare example of Dalish smithing at its finest. Clan legends handed down with the axe claim that it was used long ago to oppose Tevinter alongside Andraste herself. Although that alliance is long forgotten, especially by the humans, this axe still remembers. The wielder may use the Set Up stunt for 1 SP instead of the usual 3, and may spend an additional Stunt Point for every additional ally they wish to bestow it upon.

Dwarven Waraxe (Level 5)

  • Battle Axe
  • Masterwork Benefits: +1 Attack and +2 Damage
  • Superior Benefits: Minimum Strength 0
  • Rune Slots: 1

The dwarves are masters of smithing, and this simple steel axe is no exception. These are usually crafted for mercenary captains or soldiers with a bit of coin to toss around, but they are most often given to young members of the Warrior Caste.

Faith’s Edge (Level 15)

  • Two-Handed Axe
  • Masterwork Benefits: +3 Attack and +3 Damage
  • Superior Benefits: Minimum Strength 1
  • Talent Level: Three
  • Focus Benefit: Yes
  • Rune Slots: 2

This axe’s blade and bear feature dragon motifs and scenes. The dragon designs also seem to bleed down the haft of the large axe, like blood dripping down to the wielder’s hands. Some people have claimed that if one squeezes this silverite axe tight enough, their hands come away with red stains. It may have been crafted for the leader of one of the legendary dragon cults, but nothing can be proven. The wielder of this axe gains treats their Willpower as 2 higher. If the wielder has the Reaver specialization, their Journeyman power can now affect foes up to 20 yards away, and they gain an additional +3 Health from their kills as described in the Novice power.

Frenzy (Level 15)

  • Two-Handed Axe
  • Masterwork Benefits: +3 Attack and +5 Damage
  • Superior Benefits: Minimum Strength 0
  • Talent Level: Three
  • Focus Benefit: Yes
  • Rune Slots: 2

An Avvar barbarian by the name of Stiksma once wielded this axe. He used it in many campaigns against the Alamarri low-landers, carving bloody trails through any armies that stood in his way. His axe grew hungry for battle, and he only fed it more blood and gore from the low-landers, raiding them in the winters and repelling retaliations in the mountains. Some claimed that the axe even turned away magic, as spells hurled from shamans seemed to dissipate. During his final battle, he fought among a copse of trees in the mountain. He swung this axe so hard it not only sliced through his Alamarri foes, but the trees behind them. The falling trunks ended Stiksma, and the axe was claimed from his corpse. It has changed many hands, but always finds its way back to the fight. The wielder of this axe gains the Spell Turning stunt for 4 SP. This stunt grants the wielder a +5 bonus to resist enemy spells until their next turn.

Griffon’s Beak (Level 10)

  • Two-Handed Axe
  • Masterwork Benefits: +2 Attack and +2 Damage
  • Superior Benefits: Minimum Strength 1
  • Talent Level: Two
  • Rune Slots: 2

This glorious silverite two-handed axe is carved in the shape of the legendary griffons that symbolize the Grey Wardens. Only Grey Wardens and historians know that these axes commemorate the “aerials”, the mighty comrades and steeds of the Grey Wardens long past. The wielder of this axe can use this axe like a banner, inspiring their allies to fight against the Grey Wardens’ hated enemies: the darkspawn. If the wielder holds this weapon high and shouts a battle cry as a major action, allies within 10 yards of the wielder may reroll damage rolls against darkspawn for a number of round equal to the wielder’s Communication. If the wielder is a Champion, this benefit is constant as long as the wielder maintains their Rally mode.

 Hiersplitter (Level 15)

  • Battle Axe
  • Masterwork Benefits: +3 Attack and +5 Damage
  • Superior Benefits: Minimum Strength -1
  • Talent Level: Three
  • Focus Benefit: Yes
  • Rune Slots: 1

This axe has a bloody history, or at least several of them. The name “Heirsplitter” has been given to many axes that were not this one, but by Orzammar nobles commissioning an enchanted axe and claiming it was Heirsplitter to bully other noble houses into line. Though these imposter axes have seen some action, this one is the real deal, being used long ago to bisect a noble’s head. This axe has been lost and found more times than the Shaperate can keep up with, but debating whether the axe exists is splitting hairs. The wielder of this axe may perform a unique Destructive Blow stunt for 7 SP, adding +4d6 damage to the damage roll and halving the foe’s armor against the attack. This usually manifests as the target’s head being hit on the temple, and bisects their skull on a killing blow. Nasty!

Episode 35: Toil and Trouble

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

We’ll throw you in the pot, we will! This episode we talk Entropy magic, the favorites of swamp witches and necromancers! Join us for such a good time, you’ll curse that you didn’t start listening sooner! We also answer some spoilerific questions, catch up on some we missed, and have a hauntingly good time!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums, or Kot or Lisse on the d20 Radio forums!

Thanks for listening, Thedosians!

Episode 34: Where’s My Elf?

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

We’re on the run with this one, as we’re joined once again by special guest host Andy Klosky of Blackfall Press! This time we talk about the Escaped Elven Slave background, and how you and your fellow escapees may be in for a harsh time in their adventures! We get Andy an answer to his question, and get passionate about fellow gamers and their character’s romantic entanglements!

If you’d like to follow Oz Mills’ Twitch stream you can find it here!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums, or Kot or Lisse on the d20 Radio forums!

Thanks for listening, Thedosians!

Episode 33: Riches and Renown

The reward schedules a GM selects for their players sets a mood for the rest of the game, so we try to take some time to count the coins!

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

We reward you for your patience, as we dive into the rich topic of rewarding players. The reward schedules a GM selects for their players sets a mood for the rest of the game, so we try to take some time to count the coins! We also take plenty of time to talk about animal companions and training them, and talk about other podcasts and Youtube channels, Dragon Age or not!

If you’d like to follow the exploits of the Fateswain, the Bloody Stags, or the Kestrals, you can follow these links!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums, or Kot or Lisse on the d20 Radio forums!

Thanks for listening, Thedosians!