Episode 30: An Honorable Death

Prepare to die, as we talk about the hearty and unstoppable Legionnaire Scout specialization!

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

Prepare to die, as we talk about the hearty and unstoppable Legionnaire Scout specialization! This stalker of the darkspawn is a master of survival, and the Deep Roads is their home! We also answer some questions from loyal fans and plug our own creations now that they are done!

If you’d like to read or use What Chains Are For, you can find it here!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums!

Thanks for listening, Thedosians!

Episode 29: Let Slip the Mabari of War!

We bring in special guest-host Andy Klosky of Blackfall Press to help us bring the fight to this epic topic: Mass Combat.

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

We bring in special guest-host Andy Klosky of Blackfall Press to help us bring the fight to this epic topic: Mass Combat. We rally the soldiers to explain and demonstrate this very special mechanic! We also discuss a few mechanics as we answer some listener questions and have some news for a new Dragon Age RPG book on the horizon!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums!

Thanks for listening, Thedosians!

Episode 28: Probably a Pentaghast

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

We talk Nevarran Adventurers, and definitely touch on a certain family of heroes!

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

In this shorter but sweeter episode we tackle the dragon-of-a-topic that is being a Nevarran Adventurer, and all of the skeletons in the closet of your nation of Nevarra! We answer some clever and regular listener questions, talk about things we made, and talk up Cassandra a lot!

If you’d like to see the traps we have crafted thus far you can find them here!

If you’d like to see the adventure, What Chains Are For, click here!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums!

Thanks for listening, Thedosians!

Episode 27: Smooches and Un-Smooches

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

In this steamy episode we get into a titillating topic: relationships in Dragon Age! We bring our returning special guest Kismet Rose along for the ride, and we don’t shy from detail in the extra long show! We have answers for our many questions, and we present rules for our own Approval system if you’d like to use them!

You can find that Approval system here!

If you’d like to see some of Kismet’s hard work you can find her gaming portal here! She has pages for Dungeons and Dragons, Dragon Age, and World of Darkness creations of hers! She also has links to publications she’s written for, and her Facebook!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums!

Thanks for listening, Thedosians!

Episode 26: Sword and Sorcery

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

On this episode we talk about the toughest mages around: the Arcane Warriors! We get in depth about unlocking, building, and loving these perfect weapons! We also answer a huge list of listener questions, show off some of our own creations, and make a few extra puns in case we were running low around here…

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

On this episode we talk about the toughest mages around: the Arcane Warriors! We get in depth about unlocking, building, and loving these perfect weapons! We also answer a huge list of listener questions, show off some of our own creations, and make a few extra puns in case we were running low around here…

If you’d like to see the Organizations we built for the world of Thedas you can see them here!

Here are the new items we crafted just for this show!

New weapon: Dar’Misaan (Longsword, Level 5)

Masterwork Benefits: +1 Attack +1 Damage
Superior Beneifts: Minimum Strength 0

A finely crafted blade, shaped by a rare Dalish smith after trading for steel from the human lands. Their careful balance and curving blade make them excellent weapons that last the Dalish warriors longer than simple iron weapons.

New Amulet: Amulet of Aggression (Amulet, Level 5)

This amulet was forged by the Formari, who were instructed to create a charm that would provoke the ire of a nobleman into a duel. Evidently the amulet worked, and its wearer was killed on the ballroom floor after a nasty epithet. The wearer of this amulet may reroll a failed Strength (Intimidation) test, taking the second result. The wearer instead may roll twice and choose the higher when performing the Threaten stunt.

New weapon: Duncan’s Sword (Longsword, Level 15)

Masterwork Benefits: +2 Attack +2 Damage
Superior Benefits: Minimum Strength -1
Talent Bonus: two levels; Focus Benefit: Yes
Rune Slots: 3

Held by a proud Grey Warden with a long history, this blade feels a bit heavier that it looks. Supposedly this was commissioned for the Grey Warden by the King of Ferelden after a long adventure in the Deep Roads in order to “avoid a mess like that again.” The wielder of this expertly crafted blade treats their Willpower as 1 higher when they are in a combat against Darkspawn, and any Runes of Silverite worked into the blade have their bonuses doubled.

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums!

Thanks for listening, Thedosians!

Dossiers of Thedas Vol 1: Nations Great and Small

Welcome to the Wonders of Thedas, your one-stop-shop for all your Dragon Age RPG needs!

We begin a series of articles detailing potential stats for the various organizations of Thedas, from nations to families!

Relams and Organizations were the topic of one of our recent shows, and it carries quite a bit of potential for the future! Organizations can be anything from a street gang to the Orlesian Empire. Any group with a goal and a structure can work together to make their mark on the world of Thedas, and to do that they’ll probably want to get some stats!

Well that is where we come in! The Realms and Organization rules give you the chance to have the heroes affect large swathes of Thedas at once. We’ll give you a taste now and write more later, detailing Organizations like the Circle of Magi, the Templar Order, the Antivan Crows, the Grey Wardens, and more!

The following stat blocks represent the largest denominations of Thedas’ politics and borders. These represent innumerable peoples and smaller Organizations that band together to represent the people of an entire country when war comes or when the Blight returns to Thedas. These should be used only if the nation come together against a common enemy (like the darkspawn, or against the next qunari invasion!).

You may adjust these as needed, use them as backdrops for a campaign of war, as context for the greatest heights that Organizations may reach, or even as targets for particularly malicious campaigns of national espionage.

The Anderfels

Still haunted by the darkspawn, the Anderfels is a harsh place with a pious people watched over by the legendary Grey Wardens.

Might 5 (Garrison, Special Troops: Grey Wardens)
Wealth 3
Influence 3 (Chantry)
Intrigue 2
Magic 4
Structure 3    Stability 300    Scope National    Troops: 550
Blighted: Whenever the Anderfels rolls on the Organization Misfortune Table, replace any “New Arrivals”, “Attacks of Opportunity”, and “Rival Maneuvering” events with “Darkspawn Difficulties”.
Grey Wardens: Because of the Grey Warden presence, the Anderfels always gains a +3 bonus on Plots performed against darkspawn-based Organizations.

Antiva

The wealthy nation of merchant princes is also home to Thedas’ greatest guild of assassins, the House of Crows.

Might 0
Wealth 11 (Goods, Treasury, Services)
Influence (State)
Intrigue 11 (Assassins, Counter-Spies, Spies)
Magic 2
Structure 7    Stability 375    Scope World    Troops: None
Stunt Bonus: Antiva may perform the Contacts, Equip/Supply (once for free), & Rebuild/Expand (once for free) Growth Stunts for -1 SP. May also perform the Bolster and Sabotage Operation Plot Stunts for -1 SP.
Profitable Returns: Antiva may perform the Greater Assets Growth Stunt for -1 SP if its Wealth ever falls below 9, and it uses it to add 1 to its Wealth.

Ferelden

A young nation of warriors who love their dogs and potentially produced the prophet Andraste, Ferelden is a place of strong wills and hearty people. Having fought off oppression from two enormous nations and

Might 9 (Garrison, Raiders Special Troops: Mabari Hounds)
Wealth 6
Influence 6 (Commonfolk)
Intrigue 4
Magic 3
Structure 6    Stability 500    Scope World    Troops: 2100
Stunt Bonus: Ferlelden may Perform the Bolster Infrastructure, and Rebuild/Expand (once for free) Growth Stunt for -1 SP; and the Devastate and Further Advantage Plot Stunts for -1 SP.
Hero of Ferelden: If the Hero of Ferelden is alive in this timeline, Ferelden may reroll any failed Plots that are lead by the Hero, taking the second result. If they are not alive, increase Structure by 1.

The Free Marches

The Free Marches are a collection of fiercely independent city-states, each with their own distinct cultures and governments, that rarely unite expect for the the legendary Grand Tourney. When they do unite, they cannot be ignored, for even the Blight may topple in the face of the Free Marches. (This stat block should be used only if the city-states come together. Each would likely have its own stats.)

Might 8 (Raiders)
Wealth 8 (Goods)
Influence 6 (Commonfolk)
Intrigue 5
Magic 4
Structure 5    Stability 500    Scope World    Troops: 22000
Stunt Bonus: The Free Marches may perform the Exciting Opportunities Growth Stunt for -1 SP. When the Free Marches are united against a common threat, the Free Marches may perform the Overwhelm and Rebuild/Expand (once for free) stunts for -1 SP.
Powerful: This Organization has centuries of history and culture. Stability is at least 500, and troop number is multiplied by 10.

Neverra

Nevarra is a powerful nation of many calls to fame. They inter their dead in the Grand Necropolis, have had many grand dynasties and famous rulers like the Pentaghasts and the Van Markhams, and have a long history of dragon-hunting. They were once a Marcher city-state, but became their own nation to rival any in Thedas.

Might 9 (Garrison, Special Troops: Dragon Hunters)
Wealth 9 (Treasury)
Influence (State)
Intrigue 5
Magic 4 (Lore, Specialized Magic: Entropy)
Structure 6    Stability 600    Scope World    Troops: 26000
Stunt Bonus: Nevarra may perform the Devastate and Two-Pronged Plot Plot Stunts for -1 SP.
Death is Politics: If an important figure is killed who benefited the nation greatly, such as a powerful noble or someone who could be part of a New Hire of Best of the Best Growth Stunt, they are interred in the Grand Necropolis, and Nevarra gains +5 SP on their next Growth check for morale after a lavish festival-ceremony.
Powerful: This Organization has centuries of history and culture. Stability is at least 500, and troop number is multiplied by 10.

Orlais

Might 10 (Garrison, Siege, Special Troops: Chevaliers)
Wealth 9 (Treasury, Services)
Influence 10 (Chantry, State)
Intrigue 11 (Counter-Spies, Secrets, Spies)
Magic 4 (Lore, Mages)
Structure 7    Stability 700    Scope World    Troops: 29000
Stunt Bonus: Orlais may perform the Exciting Opportunities and Useful Secrets Growth Stunts for -1 SP, and may also perform the Undermine and Power Shift Plot Stunts for -1 SP.
Political Savvy: Orlias’ elite are political masterminds, so Orlais may reroll a failed Influence test and take the second result.
Powerful: This Organization has centuries of history and culture. Stability is at least 500, and troop number is multiplied by 10.

Orzammar

The largest current kingdom of the dwarves has seen better days. It carries on despite centuries of attack by their darkspawn foes, and the constant, bloody turmoil of their rigid caste politics. The dwarves are still industrious, and Thedas’ supplier of lyrium, so they remain far from irrelevant.

Might 8 (Garrison, Raiders, Siege, Special Troops: Legion of the Dead)
Wealth 8 (Goods, Treasury, Services)
Influence (Dwarves, Foreign Power: Tevinter, State)
Intrigue 8 (Assassins, Spies)
Magic 6 (Enchanters)
Structure 8    Stability 500    Scope World    Troops: 12000
Stunt Bonus: Orzammar may perform the Exciting Opportunities, Equip, and Contacts Growth Stunts for -1 SP.
King of Orzammar: If Bhelen is King, increase Orzammar’s Influence and Wealth by 1. If Harrowmont is King, increase Intrigue and Might by 1.
Mighty: The Organization has a long history and strong culture. Stability is at least 350, and troop number is multiplied by 5.

Par Vollen

Par Vollen is the center of Qunari culture, and although it is not their birthplace, the Qunari consider it to be their new home. The capital of Qunandar is said to be one of the wonders of the world, and the intricate society of the Qunari works as a unified whole, with each person a part of the greater creature that is the Qun.

Might 12 (Garrison, Raiders, Siege, Special Troops: Saarebas)
Wealth (Goods)
Influence 5 (Qunari)
Intrigue 7 (Assassins, Counter-Spies, Secrets, Spies)
Magic 5
Structure 10    Stability 800    Scope World    Troops: 25000
Stunt Bonus: Par Vollen may perform the Useful Secrets, Extreme Devastation, and Overwhelm Plot Stunts for -1 SP.
Strong Military: Par Vollen is unparalled at warfare, so Par Vollen may reroll a failed Might test once every six months and take its preferred result.
Unshakable Faith: Par Vollen is the center of the Qun, and its strength can be felt here. Par Vollen may reroll a failed Growth test, taking the second result.
Powerful: This Organization has centuries of history and culture. Stability is at least 500, and troop number is multiplied by 10.

Rivian

Rivain is a unique place with a clever and strong-willed people. A strange melting pot of Chantry doctrine, Qunari discipline, and local ancient traditions, this matriarchal nation is also a favorite port of raiders and those who terrorize the sea. The leaders of this nation are mages, calling themselves Seers, and while they bow to the Chantry-worshipping monarchy, they practice magic openly and guide the Rivani people as they always have.

Might 7 (Raiders)
Wealth 6 (Goods, Treasury)
Influence 7 (State)
Intrigue 6 (Spies)
Magic 7 (Mages, Specialty Magic: Spirit)
Structure 7    Stability 400    Scope National    Troops: 1000
Stunt Bonus: Rivain may perform the Undermine and Split Targets Plot Stunts for -1 SP.
Seer’s Wisdom: By consulting the spirits, the Seers can make accurate predictions about the future. Rivain may reroll a failed Growth test and take the second result.

The Tevinter Imperium

Might 7 (Special Troops: Legionnaires)
Wealth 9 (Treasury)
Influence 9 (Dwarves, State)
Intrigue 6 (Counter-Spies, Spies)
Magic 11 (Enchanters, Lore, Mages, Specialized Magic: Blood, Entropy, & Primal)
Structure 7    Stability 350    Scope World    Troops: 29000
Stunt Bonus: Tevinter may use the Surgical Strike and Overwhelm Plot Stunts for -1 SP.
Mage Military: Tevinter may use Magic instead of Might to determine the number of troops they have.
For the Greater Good: By using blood magic rituals (in secret, of course) the Imperium may sacrifice 1d6 Stability for an equal bonus on a Plot test.
Powerful: This Organization has centuries of history and culture. Stability is at least 500, and troop number is multiplied by 10.

Seheron

A jungle paradise once held by Tevinter, this nation has become a bloody battleground between the Imperium and the Qunari. In the middle of this chaos are Tal-Vashoth and the local Fog-Warriors who consider both sides enemies. The natives are mostly converted to the Qun, but many resent all sides of this conflict, as Seheron has become shaped by war like no other nation.

Might 5 (Raiders, Special Troops: Fog Warriors)
Wealth 5 (Goods)
Influence 4 (Qunari, Tevinter)
Intrigue 7 (Assassins)
Magic 5
Structure 3    Stability 300    Scope National    Troops: 700
Stunt Bonus: Seheron may perform the Two-Pronged Plot Plot Stunt for -1 SP.
Torn by War: The TN for Grwoth tests is 13 instead of 11.
Guerilla Warfare: The Fog Warriors hit and run tactics are effective. Seheron may reroll a Might (Raiders) test, taking the preferred result.

Episode 25: All That You See is Ours!

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

We have an extra long and extra special episode for you this time! We talk about Organizations, and we rolled a Best of the Best Growth Stunt (we brought on a special guest)! We bring Kismet Rose along to talk about Realms and Organizations!

Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs!

We have an extra long and extra special episode for you this time! We talk about Organizations, and we rolled a Best of the Best Growth Stunt (we brought on a special guest)! We bring Kismet Rose along to talk about Realms and Organizations! We lament the lack of questions this time around, and have a very exciting call to action for folks who like to write adventures for Dragon Age!

If you’d like to share your own written adventure, you can post a link to it on this thread!  These are intended to be a collection of introductory adventures, so lower-level adventures are recommended! If your adventure has any mature content (rape, child violence, explicit images, etc.), please place a warning next to the link! Please don’t post the entire adventure on the forum, a link to an online document or page with the adventure on it will do!

If you’d like to see some of Kismet’s hard work you can find her gaming portal here! She has pages for Dungeons and Dragons, Dragon Age, and World of Darkness creations of hers! She also has links to publications she’s written for, and her Facebook!

If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums!

Thanks for listening, Thedosians!