Tooting Our Horn

It is inevitable that when you get RPG geeks together: someone wants to tell you about their character, a cool moment in a game that happened last night, or how their campaign is going. We all love the game and love to talk about the game. Passions can run high when you bring up the “taxi chase” or the “big heist” from last year’s campaign.

That time has been long-approaching, as I love talking about my campaign: Dragon Age: Faith Misplaced.

We started this campaign in 2014, and we’ve since seen three players come and go from the game. We are down to a core three players but still going strong! We’ve put down abominations, cured ancient diseases, stopped the kidnapping of an elven clan by Tevtinter slavers, joined secret elven organizations, repelled two armies of darkspawn, exposed demon-possessed nobles, won the Grand Tourney, foiled enormous blood magic ceremonies, spoken to Flemeth, regrown a tongue, had a PC die from lyrium overdose, and finally begun the foundations of a new nation for the elves.

It’s been a wild ride, and I’ve still got even bigger plans for them on the horizon! We’ve got Orlesian parties filled with intrigue, vigilantism in Tevtinter, and trips to Fade to look forward to.

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We are still due for one or two of these…

Faith Misplaced has been a great campaign, and I didn’t even write the first act of it! The first act and several parts of the second act have all been the published adventures released by Green Ronin. We ran through pretty much all of them except Invisible Chains from the Core Rulebook, even the Autumn Falls and Battle’s Edge with a few adjustments for being level 14 by the end. The campaign for the past few months has been all my creation, with visits to a few places from the video games, lots of custom statblocks, and a great villain my players love to hate!

Speaking of those players, we have a grand cast of player characters as well!

Ashalla of the Brightmore clan is a Dalish mage. While leaving her clan to learn more about the world around her before she would take up the mantle of Keeper of her clan in the future, she found herself thrust into human machinations and joined with new heroes. Her boundless kindness and concern for others found herself the object of attention from a kind spirit from the Fade. It granted her its power and the abilities of the Spirit Healer. Her healing powers carried the heroes far, until she truly began her research into elven magical techniques of the Keeper. Also gifted with a silver tongue, she has convinced many to turn from dark paths, uniting the elven Dalish clans into a new nation: Brecilia.

Kallian is a city elf rogue from the alienage in Denerim. Growing up a hard-knock life, she lucked out when she made friends with a righteous and slightly naive human noblewoman. This noblewoman taught Kallian how to use weapons, and even schooled her to the point of the finesse of a Duelist. After saving this gal’s life from a greedy avvar outcast, she began to take a more clandestine route, and trained as a Shadow under one of the party’s elven allies. Her subtlety and quick blade have cut down many foes ruthlessly and efficiently. Her clandestine activities continue, as she acts as the spymaster of the new nation of Brecilia. Winning the Grand Tourney’s Grand Melee was not very clandestine, but she did it anyway.

Alora of the Goldenhawk clan is a Dalish warrior. After loosing her husband to a spirit of powerful rage, Alora became very protective of her remaining allies, taking up the noble practice of the Guardian. Gaining the service of a sword with a the lost soul of an elven knight, he guided her towards her destiny of rebuilding the Emerald Knights. Sheathing herself in the powers of the Spirit Warrior, she now works to train and recruit the new elven nation’s hopefuls into the new border guard and knightly order for Brecilia.

These three are the core characters, but we’ve had other heroes join our ranks and leave. Linnea was a proud Ferelden human warrior, who decided to remain behind in her hometown to oversee its reconstruction and eventually become its tarl. Thelriel was a Dalish Grey Warden who helped the heroes see the morning of the battle of Redhold against a massive horde of darkspawn. Jack was a quietly treacherous but loudly problematic lyrium addict human rogue, who met her end in an alley with a bad dose of her vice. Finally, the towering Tal-Vashoth Venok came to the heroes hearing that action and money were a strong possibility. Her strength had saved her companions countless times before she broke a fragile artifact and was catapulted into the Fade.

Now that the heroes have reached level 15 and saved not only the Dalish clans, but the secretive Emerald Brotherhood from demonic destruction. Now they venture into Val Royeaux to secure the safety of the city elves of Thedas, turning them from the Elven Blood King Kotin’s call to action to the elves of Thedas! But nothing is safe in the capital of intrigue and treachery for long, and the heroes will find themselves pulled into the Grand Game where more than one group desires their deaths or worse.

We’re all very excited about this game and we play again tomorrow (AFTER recording a new episode, of course!) We might bring this up again to let folks know how the campaign is going, but you can be sure we’ll be bringing up the campaign in the show and post-show!

Thanks for reading, and we hope to have sparked some creative ideas for you players and GMs! We’ll be back soon with new a episode about the Warrior class (my favorite)!

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Should be a good time?
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Author: Enchanter Reyn

I'm an amateur sound designer, gamer, and game-master, and I love to bring people grand worlds and rich stories through several mediums.

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